False Dawn - Apocalypse - #10 Magic: The Gathering card

False Dawn

Sorcery - Apocalypse #10 - Rare - (EN)

1 generic manawhite mana

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
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Format legality

  • –standardNot legal
  • –pioneerNot legal
  • –modernNot legal
  • ✓legacyLegal
  • ✓vintageLegal
  • ✓commanderLegal
  • –pauperNot legal
  • –brawlNot legal