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Feature14 May 2026

Magic: The Gathering® | Marvel Super Heroes Release Notes

Official release notes for the Magic: The Gathering | Marvel Super Heroes set detail format legalities and new rules. Players will find complete mechanical breakdowns for new mechanics like power-up, teamwork, Plans, and Vibranium tokens.

Artwork illustrating "Magic: The Gathering® | Marvel Super Heroes Release Notes"
  • Marvel Super Heroes set code MSH is legal in Standard, Pioneer, Modern, and Commander.
  • Cards with MSC and MAR set codes are legal in Commander, Legacy, and Vintage.
  • Introduces new mechanics: power-up, teamwork, Plan enchantments, and Vibranium artifact tokens.
  • Brings back the connive mechanic and modal double-faced cards that can transform.

Format Legality and Card Sets

Cards from the Magic: The Gathering | Marvel Super Heroes main set (bearing the MSH set code) are legal in constructed formats including Standard, Pioneer, Modern, Legacy, Vintage, and Commander. They join a broad Standard environment alongside recent releases such as Magic: The Gathering Foundations, Aetherdrift, Tarkir: Dragonstorm, and Magic: The Gathering | Marvel's Spider-Man.

Supplemental cards bearing the MSC and MAR set codes are allowed in eternal formats, including Commander, Legacy, and Vintage. They are also legal in any format where a card with the exact same name is already permitted.

Fresh Mechanics: Power-Up and Teamwork

The power-up keyword represents heroes and villains unleashing their ultimate potential on the battlefield. This specialized activated ability can only be used once per permanent. If you activate a power-up ability during the same turn the card entered play, its activation cost is discounted by the permanent's exact mana cost. Cards like Captain Marvel, Earth's Protector and Aerial Doombot showcase this ability.

Teamwork allows players to join forces by tapping creatures to bolster spell effects. When casting a spell with teamwork, such as Helicarrier Strike, you can tap untapped creatures with sufficient total power as an additional cost. Creatures can assist with teamwork costs even if they suffer from summoning sickness or are currently in combat, and heroes like Agent Maria Hill reward you whenever they help pay these costs.

Plans, Vibranium, and Infinity Stones

Villainous strategies bring the Plan enchantment type to the game. While the type itself carries no innate rules, cards like Construct a Cosmic Cube accumulate counters over time to deliver game-ending rewards once fully executed.

Tokens gain a new predefined addition with Vibranium artifact tokens, introduced alongside legendary commanders such as T'Challa, the Black Panther. These indestructible artifacts tap for colorless mana restricted to paying for nonartifact costs and abilities. Meanwhile, the infinity symbol returns on cards like The Mind Stone, granting powerful ongoing effects once the artifact is harnessed.

Returning Mechanics and Rules Updates

The connive mechanic makes its return, as seen on cards like A.I.M. Scientists. When a creature connives, its controller draws and discards a card, gaining a +1/+1 counter if a nonland card was discarded. The resolution of connive cannot be interrupted by opponents once it begins.

Modal double-faced cards return with an updated rules interaction. Legendary figures like Bruce Banner // The Incredible Hulk can be cast as either face from your hand. Under updated system rules, modal double-faced cards can now transform on the battlefield as long as their opposing face is a permanent type.

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