Mood Swings Card Notes
This comprehensive rules overview covers card-specific mechanics and interactions for the Mood Swings release. Players and collectors can use this reference to understand timing windows, color manipulation, and value calculations across various cards.

- Covers individual rulings for white, blue, black, red, and green cards.
- Clarifies interactions with color-altering cards like Imagination.
- Explains complex trigger ordering for end-of-round and after-scoring effects.
- Details rules regarding suppressed cards, card transfers, and value shifts.
Understanding Card Triggers and Ordering
Cards in this set frequently feature abilities that trigger after playing a mood or after scoring at the end of a round. When multiple triggers occur simultaneously, the active player resolves them in the sequence they were originally played. If a single player controls multiple triggers, that player chooses the resolution order to maximize their tactical advantage.
Effects that grant additional card plays allow players to cast those cards at any point during the remainder of their turn. If a player receives multiple bonus plays from different sources, those extra cards can be cast in whichever order the player prefers.
Rules for Moving and Copying Cards
When cards move between players on the table, they retain all of their existing properties. A card's current point value and any suppressed status remain intact throughout the transfer. Moving a card to another player does not re-trigger abilities that occur upon initially playing the card.
If a card that is actively suppressing other cards is transferred to a new controller, its suppression effect immediately ends. Furthermore, that suppression will not automatically re-engage even if the card is later returned to its original owner.
Color Interactions and Discard Mechanics
Color identity is determined at the precise moment an ability resolves. Cards residing in the discard pile retain their native color rather than any altered color established by field-wide effects. Players can leverage cards in the discard pile even if active field effects modify the colors of cards currently in play.
When choosing cards to move to the discard pile based on score thresholds, all targets must be chosen at the exact same time. Modifying the field state mid-resolution does not recalculate values for remaining targets during that single action.
